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You can play as officers from the CIA, MI6, Mossad, GRU, KGB, and other services. Each provides distinct bonuses and penalties to your core skills.
Actions are resolved by rolling a d20 and adding your relevant skill modifier. A natural 20 is always a critical success, and a natural 1 is always a critical failure. The difficulty class (DC) varies by the risk and complexity of the action.
At threat level 100, the AVH arrests your officer and the game ends. Manage your threat by spacing out risky activities, using safe houses, and avoiding detection.
Yes. Each time you meet an asset for collection, it increments their meeting counter. At 10 meetings, the asset is burned (exposed). Manage your collection cadence carefully.
Operational Score measures your effectiveness as an intelligence officer — objectives completed, intelligence quality, tradecraft. Human Cost Score measures the damage inflicted on the people in your network — compromised assets, harmed families, ethical violations. Both matter.
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